Final Fantasy VIII walkthrough and strategy guide including side quests, Limit Breaks, Guardian Forces, magic juntioning tips and Triple Triad cards game guide. I’m looking for a written guide dedicated to a % run(all gf, cards, limit breaks, items, etc). I’m already aware of speed runs on youtube but. Full game walkthrough with focus on picking up all steam achievements for the game.
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A slight shock to the system from the relatively normal and comprehendable battle systems of FFs-past, Square decided to throw all caution to the wind and whip out a new system, the Junction System, for FFVIII.
When you can, choose “I’ll stop him! Return to the garden directory.
From Cetra, take advantage of one of Final Fantasy’s world map oddities by traveling south until you get from the far south of the map to the far north. Approach Seifer to progress the story. Enjoy the scenes, then you find yourself back on the world map.
The flashback scenes involving Laguna were insanely boring. Re-enter Balamb Garden and walk up to the next screen.
Have Laguna draw Drain from the draw point. Have Zell and Seifer draw Cures each. One of the achievements requires walkthrojgh Squall be at his initial level when you finish the game.
Climb up to the roof. Have Zell and Rinoa draw-to-cast Cures to heal up your party a bunch. Talk to the wounded man twice for a Mega-Potion. You may wish to clear out some room as you will be drawing from Odin. If you win, but the boy did not play with the MiniMog card, pick a different one, save your game, and try again.
When he comes through the screen, approach him and challenge him to a card game. Draw Full-Life from the draw point. Queen of Cards Introduction. Examine the kitchen sink for the water stone.
Indicate that you are ready. There is a man dressed in yellow, talk to him and you will give you a pack of 7 cards with some instructions. Return to the Sculptor and speak with him. Walk away from the directory and exit left to start making your way around the garden. Walk down for two screens to return to the main hall.
Proceed through it when you can, and save at the save point next to the elevator.
Anyone know of a % walkthrough? :: FINAL FANTASY VIII General Discussions
Just use physical attacks and limit breaks to put an end to the soldiers. Don’t forget to save! The majority of the game is spent focusing on Edea being the antagonist until later on when it is revealed that the primary antagonist is Sorceress Adel and Ultimecia. There are a lot more cinematic sequences throughout the game which add a walkthrouhg nice touch to some of the more important points of the story walkthorugh dance scene in Balamb Garden was a highlight.
Go up the stairs next to the corpse, into the red-carpeted hallway, exiting down to the next screen for a boss fight. Head back toward walktyrough shop where you bought the Tents, and continue past it to the train station. Run around in circles in the grass against the side of the mountains trying to get into a fight with a Glacial Eye. Quistis will talk to the class and they will begin the SeeD examinations.
Head back around the ring to the main lobby area with the Directory. Check the panel on the left, the panel on the right, the panel on the top wall, and then proceed up through the door.
Sit through the briefing and practice entering codes. Then another staircase to the next screen. Don’t forget to re-read Timber Maniacs if you have to load your game! When you are free, speak to her again to finish up the scene.
Walkthrough:Final Fantasy VIII/Paramina
From the screen with the car rental, follow the road up into the city. Basically, the higher your SeeD level, the more you get paid while on missions. This allows you, if necessary, to deal out pure limit breaks without any normal physical attacks. The Galbadian soldier is back, harrassing Grease Monkey again.
Return down to the room you were just in and challenge Watts to card games until you win his Angelo card. Examine the blue orb on the altar. Head upstairs and speak with the woman there until she mentions the smell of flowers.
Page 10 Timber Mission Briefing. Take the elevator when you are ready to initiate cutscenes leading into a long boss fight in which you will spend a good amount of time drawing magic. The ledge you take to reach the forest is too narrow for the garden, and will cause it to slide into the water. Draw Blind from the draw point on the left, then talk to the workers on the right.